Who Am I?

Since I could formulate thoughts, I've been obsessed with games. New Super Mario Bros. Wii was my Picasso, it inspired me to learn everything I could about the medium.

I've loved programming games since the 4th grade, but in 2020 I started studying the art of composing for them. Since then I've honed my weirdness: writing my own compositions, scoring scenes from film, and contributing to multiple game projects.

In the summer of '26, I had the amazing opportunity to work as an Audio Technical Designer Intern on the best-selling game Hello Kitty Island Adventure. That industry experience taught me the grit and organization it takes to work on a project of that scale.

Overall, I'm just a weird guy who likes to make fun, immersive music for games. My biggest inspirations are Koji Kondo (Super Mario Bros.), Toby Fox (Undertale/Deltarune), and Hajime Wakai (Pikmin). You can trust me to bring a fresh (and strange) perspective to your project(s)! :)

SPECS

SPECS

  • DAWs : Logic Pro, Fl Studio

  • Sound Design: Omnisphere, Serum 2, OPUS Hollywood Series, D-50 Synthesizer, Foley, Series 6000 SFX Library

  • Middleware: Wwise, FMOD

  • Languages: C#, Java

  • Engines: Unity, Unreal

  • Instruments: Piano & Keyboard, Voice