Who Am I?

Since 2020, I have been an avid composer in designing video game music, inspired by composers like Koji Kondo(Super Mario Bros), Hajime Wakai(Pikmin), and Toby Fox(Undertale). Since then, I have also developed skills in sound design and technical sound design, implementing adaptive music into game engines. I am a dedicated student with a focus in Music and Video Game Development here at Johns Hopkins University. Bringing 5 years of experience across multiple Digital Audio Workstations, a successful YouTube channel with a substantial following, and comprehensive knowledge of the gaming industry, I am seeking to leverage my technical skills and creative vision to enhance player experience through innovative musical compositions and sound design, while contributing fresh perspectives to game development teams.

EXPERTISE

EXPERTISE

  • DAW Expertise: Logic Pro, Fl Studio

  • Sound Design: Omnisphere, Serum 2, OPUS Hollywood Series, D-50 Synthesizer, Foley

  • Technical Expertise: MIDI Sequencing, Orchestration, Adaptive Music Systems

  • Engine & Programming Proficiency: Unreal Engine, Java, C++

  • Instrumental Proficiency: Piano & Keyboard, Voice

Skills

WWise, MetaSounds

Logic Pro, Fl Studio

Unreal, Unity

Java, C++, Unreal Blueprint

Producing, Orchestration

Mixing & Mastering

Piano & Keyboard, Voice (Classical)

Musical & Harmonic Structure

Analysis

Game Theory & Probabilistic

Decision-Making