Who Am I?
Since 2020, I have been an avid composer in designing video game music, inspired by composers like Koji Kondo(Super Mario Bros), Hajime Wakai(Pikmin), and Toby Fox(Undertale). Since then, I have also developed skills in sound design and technical sound design, implementing adaptive music into game engines. I am a dedicated student with a focus in Music and Video Game Development here at Johns Hopkins University. Bringing 5 years of experience across multiple Digital Audio Workstations, a successful YouTube channel with a substantial following, and comprehensive knowledge of the gaming industry, I am seeking to leverage my technical skills and creative vision to enhance player experience through innovative musical compositions and sound design, while contributing fresh perspectives to game development teams.
EXPERTISE
EXPERTISE
DAW Expertise: Logic Pro, Fl Studio
Sound Design: Omnisphere, Serum 2, OPUS Hollywood Series, D-50 Synthesizer, Foley
Technical Expertise: MIDI Sequencing, Orchestration, Adaptive Music Systems
Engine & Programming Proficiency: Unreal Engine, Java, C++
Instrumental Proficiency: Piano & Keyboard, Voice
Production Setup
DAW
Logic Pro
Notation Software
Sibelius
Audio Interface
Duet 3
Favorite VST
Omnisphere
Mastering Software
Ozone 11
Operating Software
Windows / Mac